Monday, December 26, 2005

Game 279: Month 13

Two For One
Bells tolled in Belgica as the Saxons mourned the loss of another king. Arthur ordered a moment of silence for his ally who likely passed during the assault on the Teuton capital.

Our legions progressed steadily in Germania, taking two Teuton villages for the one he managed to recapture. The Celtic underworld owned the shadows of Koln. Agent Dirk proved occupied the city militia, leading them on a wild chase through the alleys. Mouse took advantage of the distraction to end the life of Teuton prince Totilia. Unfortunately, the Teuton capital moved to Koln, so our Duke Mac Cekt and Count Connacht will have to relocate to another target.

In Armorica, Arthur focused on fortifying the region diplomatically. Ambassador Danu learned that the Franks reputation had not improved in recent months, allowing us to rest easier. Talks with Chodomar proved fruitful, and we secured a six month extension to our non aggression pact.

Turn 13 Plans
We need to continue choking the Teutons supply lines.

Political Plans
- Arthur expands his influence once again
- Duke Mac Cekt will move to Teutoburger – the fortress town was owned by the Saxons but has just announced it's neutrality. Governor Krasis will join him there
- Count Connacht will relocate to the village of Prexi, to take it next turn
- Our new governor Malcor will move to the village of Fire Helm in central Germania – he can defensively create status quo if required, and is also in a better position to invade Scandia if we make that decision

Military Plans
- Unicorn will threaten the village of Christinhalm that the Tueton baron Gorgathal just captured. This will force the baron to relocate to Koln, where he will later assassinated.
we will not take the town of Agrippina this turn – the defense is too high, and will result in excessive losses. Pheonix will remain camped outside in siege – they will be joined by Unicorn in time
- Unicorn will move to the village of Vullania

Covert Plans
- Dirk will recon Teutoburger, in case we have to remove any Teuton nobility
- Zendafor the Black will recon Koln
- Mouse and Hush will sabotage defenses in Agrippina, making it easier to take militarily
- Hire a new agent in Cenabum to serve as Arthur's personal bodyguard
- Agent Zed will cause a diversion in Teutoburger to attempt to hide the relocation of Duke Mac Cekt (and to attempt to raise him a level)

Additional Plans
- Priestess Rhiannon will heal Pheonix – attrition in the unit is currently quite high
- Construct a watchtower in Duroco – this will keep an eye on our southern border and warn us of any nobles moving in
- Construct a barracks in Cenabum – this will work with the watchtower to increase the citadel's defensive value
- Construct a watchtower in Nantes
- Hire a new priestess in Beschein, in Belgica on the border with Germania. She will be available to heal on alternate turns with Rhiannon

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