Game 279: Month 11
Calm Once More
After the diplomatic excitement of the previous month, these last few weeks have been rather uneventful. Frequent celebrations erupted in Armorica as both the Citadel of Cennabum and another fortress were completed. The region is now much easier to defend, and the citizens can rest easier. Our inquiries regarding the Franks turned up some interesting rumors. They have not built up politically in Armorica, but the Frankish king does have a rulership of 18 and influence of 144, rivaling that of Arthur.
In Germania, Governor Orestes escaped the Teuton onslaught and arrived safely back at the capital. Arthur deliberated over his next actions; should the governor be deployed defensively, ensuring the loyalty of our subjects, or should he head eastward, back to Germania. We lost both Fire Helm and Vulania to the Teutons, but we shall regain them soon.
Elsewhere in Rome, the Vandals lost ground to the Visigoths, and Viennensis became uncontrolled. We have not heard how the Vandal king fares, but expect the news is grim.
Turn 11 Planning
This turn will focus mostly on military and covert efforts. The Teuton is aware of all our political power in his region, and has nobles on hand to counteract them. I am hoping he will waste orders trying to defend against a political attack that will not come. The extra orders will be used to beef up our defenses in Armorica.
Political Plans
Our NAP with the Alamanni will end shortly – Ambassador Danu will research Chodomar's standing in Armorica
Arthur will increase his rulership once more – we have resources available for extra orders, and the Franks rulership level is a direct challenge to our traditional strength
Governor Orestes relocates to the city of Cenabum. This is a defensive move. Having two governors at the city will help ensure we keep control until we relocate our capital to the citadel.
Military Plans
Unicorn and Pheonix will threaten the villages they are camped outside to join our cause and then rendevous outside the village of Fire Helm.
Minatour will threaten the village of North Point in Belgica to join our kingdom instead of following the Teutons. They will relocate to Broadland along the southern Germania border – one of the final two remaining Teuton villages
Titan will move to the village of Volksburg in Germania. This places the entire Celt military within the Teuton's borders
Covert Plans
Zed will guard Duke Mac Cekt and Count Connact – Dirk's recon of Koln uncovered a Watchtower in the city – undoubtedly the Teuton knows they are present
Our new agent, Zendafor the Black will recon Koln
Agent Mouse will create a diversion in Koln (and what a diversion it will be). Agent Hush will assassinate Teuton agent Stellito. O'Rork Ledbelly will steal gold from the city
Newly hired agent Kelvin Greentooth relocates to a town in southern Belgica – this will allow him to keep tabs on both the Frank and Alamanni cities
Additional Plans
Construct a temple in Beschein on the Belgica / Germania border – it will be helpful to have another high priestess in the area
Continue fortifying Armorica by building a watchtower in Cenabum. In addition to improving the defensive value of the citadel, it will also alert us if any nobles attempt to enter.
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